Mist Valley Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Mist Valley Apex Avian
UR Rarity
Mist Valley Apex Avian
UR Rarity
Mist Valley Apex Avian
WIND 7
Mist Valley Apex Avian
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.

R Rarity
Mist Valley Thunderbird
R Rarity
Mist Valley Thunderbird
R Rarity
Mist Valley Thunderbird
WIND 3
Mist Valley Thunderbird
  • ATK:

  • 1100

  • DEF:

  • 700


When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

R Rarity
Treasure Panda
R Rarity
Treasure Panda
R Rarity
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

N Rarity
Water Spirit
N Rarity
Water Spirit
N Rarity
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    N Rarity
    Double Summon
    N Rarity
    Double Summon
    N Rarity
    Double Summon
    Spell Normal
    Double Summon

      You can conduct 2 Normal Summons/Sets this turn, not just 1.

      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      Spell Normal
      Into the Void

        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

        R Rarity
        Magical Mallet
        R Rarity
        Magical Mallet
        R Rarity
        Magical Mallet
        Spell Normal
        Magical Mallet

          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

          UR Rarity
          Moray of Avarice
          UR Rarity
          Moray of Avarice
          UR Rarity
          Moray of Avarice
          Spell Normal
          Moray of Avarice

            Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

            SR Rarity
            Pot of Acquisitiveness
            SR Rarity
            Pot of Acquisitiveness
            SR Rarity
            Pot of Acquisitiveness
            Spell Quick
            Pot of Acquisitiveness

              Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



              Tag(s):

              SR Rarity
              Pot of Avarice
              SR Rarity
              Pot of Avarice
              SR Rarity
              Pot of Avarice
              Spell Normal
              Pot of Avarice

                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                Tag(s):

                SR Rarity
                Rank-Up-Magic Astral Force
                SR Rarity
                Rank-Up-Magic Astral Force
                SR Rarity
                Rank-Up-Magic Astral Force
                Spell Normal
                Rank-Up-Magic Astral Force

                  Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".

                  N Rarity
                  Reload
                  N Rarity
                  Reload
                  N Rarity
                  Reload
                  Spell Quick
                  Reload

                    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

                    SR Rarity
                    Spellbook of Knowledge
                    SR Rarity
                    Spellbook of Knowledge
                    SR Rarity
                    Spellbook of Knowledge
                    Spell Normal
                    Spellbook of Knowledge

                      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                      UR Rarity
                      Upstart Goblin
                      UR Rarity
                      Upstart Goblin
                      UR Rarity
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.

                        R Rarity
                        White Elephant's Gift
                        R Rarity
                        White Elephant's Gift
                        R Rarity
                        White Elephant's Gift
                        Spell Normal
                        White Elephant's Gift

                          Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                          SR Rarity
                          Wonder Wand
                          SR Rarity
                          Wonder Wand
                          SR Rarity
                          Wonder Wand
                          Spell Equip
                          Wonder Wand

                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                            Extra Deck

                            R Rarity
                            Reprodocus
                            R Rarity
                            Reprodocus
                            R Rarity
                            Reprodocus
                            EARTH
                            Reprodocus
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.

                            UR Rarity
                            Saryuja Skull Dread
                            UR Rarity
                            Saryuja Skull Dread
                            UR Rarity
                            Saryuja Skull Dread
                            EARTH
                            Saryuja Skull Dread
                            • ATK:

                            • 2800

                            • LINK-4

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                            UR Rarity
                            Ancient Fairy Dragon
                            UR Rarity
                            Ancient Fairy Dragon
                            UR Rarity
                            Ancient Fairy Dragon
                            LIGHT 7
                            Ancient Fairy Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                            N Rarity
                            Cyberse Integrator
                            N Rarity
                            Cyberse Integrator
                            N Rarity
                            Cyberse Integrator
                            LIGHT 3
                            Cyberse Integrator
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                            UR Rarity
                            PSY-Framelord Omega
                            UR Rarity
                            PSY-Framelord Omega
                            UR Rarity
                            PSY-Framelord Omega
                            LIGHT 8
                            PSY-Framelord Omega
                            • ATK:

                            • 2800

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

                            SR Rarity
                            Ravenous Crocodragon Archethys
                            SR Rarity
                            Ravenous Crocodragon Archethys
                            SR Rarity
                            Ravenous Crocodragon Archethys
                            WATER 9
                            Ravenous Crocodragon Archethys
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                            R Rarity
                            Stardust Charge Warrior
                            R Rarity
                            Stardust Charge Warrior
                            R Rarity
                            Stardust Charge Warrior
                            WIND 6
                            Stardust Charge Warrior
                            • ATK:

                            • 2000

                            • DEF:

                            • 1300


                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                            UR Rarity
                            T.G. Hyper Librarian
                            UR Rarity
                            T.G. Hyper Librarian
                            UR Rarity
                            T.G. Hyper Librarian
                            DARK 5
                            T.G. Hyper Librarian
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                            SR Rarity
                            Formula Synchron
                            SR Rarity
                            Formula Synchron
                            SR Rarity
                            Formula Synchron
                            LIGHT 2
                            Formula Synchron
                            • ATK:

                            • 200

                            • DEF:

                            • 1500


                            1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                            SR Rarity
                            Martial Metal Marcher
                            SR Rarity
                            Martial Metal Marcher
                            SR Rarity
                            Martial Metal Marcher
                            WIND 3
                            Martial Metal Marcher
                            • ATK:

                            • 500

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                             Rarity
                            Tantrum Toddler
                             Rarity
                            Tantrum Toddler
                             Rarity
                            Tantrum Toddler
                            FIRE
                            Tantrum Toddler
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 Level 1 monsters Once per Chain, if a card or effect activation is negated (except during the Damage Step): You can attach up to 1 card each from your GY and your opponent's GY to this card as material. This card gains effects based on the number of materials attached to it. ● 1+: Gains 700 ATK/DEF for each material attached to it. ● 4+: Cannot be destroyed by battle or card effects. ● 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field.

                            Need 12 UR

                            UR Rarity
                            Mist Valley Apex Avian1 card
                            UR Rarity
                            Saryuja Skull Dread1 card
                            UR Rarity
                            Ancient Fairy Dragon1 card
                            UR Rarity
                            PSY-Framelord Omega1 card
                            UR Rarity
                            T.G. Hyper Librarian1 card
                            UR Rarity
                            Ghostrick Alucard1 card
                            UR Rarity
                            Ghostrick Angel of Mischief1 card
                             Rarity
                            Tantrum Toddler1 card
                            UR Rarity
                            Moray of Avarice1 card
                            UR Rarity
                            Upstart Goblin3 card

                            Main: 46 Extra: 15

                            UR Rarity
                            1 cardMist Valley Apex Avian
                            UR Rarity
                            1 cardMist Valley Apex Avian
                            Mist Valley Apex Avian
                            WIND 7
                            Mist Valley Apex Avian
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


                            R Rarity
                            1 cardMist Valley Thunderbird
                            R Rarity
                            1 cardMist Valley Thunderbird
                            Mist Valley Thunderbird
                            WIND 3
                            Mist Valley Thunderbird
                            • ATK:

                            • 1100

                            • DEF:

                            • 700


                            When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect.


                            SR Rarity
                            3 cardSummoner Monk
                            SR Rarity
                            3 cardSummoner Monk
                            Summoner Monk
                            DARK 4
                            Summoner Monk
                            • ATK:

                            • 800

                            • DEF:

                            • 1600


                            While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                            R Rarity
                            3 cardTreasure Panda
                            R Rarity
                            3 cardTreasure Panda
                            Treasure Panda
                            EARTH 4
                            Treasure Panda
                            • ATK:

                            • 1100

                            • DEF:

                            • 2000


                            You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


                            N Rarity
                            1 cardLeft Arm of the Forbidden One
                            N Rarity
                            1 cardLeft Arm of the Forbidden One
                            Left Arm of the Forbidden One
                            DARK 1
                            Left Arm of the Forbidden One
                            • ATK:

                            • 200

                            • DEF:

                            • 300


                            A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                            N Rarity
                            1 cardLeft Leg of the Forbidden One
                            N Rarity
                            1 cardLeft Leg of the Forbidden One
                            Left Leg of the Forbidden One
                            DARK 1
                            Left Leg of the Forbidden One
                            • ATK:

                            • 200

                            • DEF:

                            • 300


                            A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                            N Rarity
                            1 cardRight Arm of the Forbidden One
                            N Rarity
                            1 cardRight Arm of the Forbidden One
                            Right Arm of the Forbidden One
                            DARK 1
                            Right Arm of the Forbidden One
                            • ATK:

                            • 200

                            • DEF:

                            • 300


                            A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                            N Rarity
                            1 cardRight Leg of the Forbidden One
                            N Rarity
                            1 cardRight Leg of the Forbidden One
                            Right Leg of the Forbidden One
                            DARK 1
                            Right Leg of the Forbidden One
                            • ATK:

                            • 200

                            • DEF:

                            • 300


                            A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                            N Rarity
                            1 cardThousand-Eyes Idol
                            N Rarity
                            1 cardThousand-Eyes Idol
                            Thousand-Eyes Idol
                            DARK 1
                            Thousand-Eyes Idol
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


                            R Rarity
                            1 cardFlamvell Guard
                            R Rarity
                            1 cardFlamvell Guard
                            Flamvell Guard
                            FIRE 1
                            Flamvell Guard
                            • ATK:

                            • 100

                            • DEF:

                            • 2000


                            A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


                            N Rarity
                            2 cardWater Spirit
                            N Rarity
                            2 cardWater Spirit
                            Water Spirit
                            WATER 1
                            Water Spirit
                            • ATK:

                            • 400

                            • DEF:

                            • 1200


                            This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


                            SR Rarity
                            3 cardAllure of Darkness
                            SR Rarity
                            3 cardAllure of Darkness
                            Allure of Darkness
                            Spell Normal
                            Allure of Darkness

                              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                              N Rarity
                              1 cardDouble Summon
                              N Rarity
                              1 cardDouble Summon
                              Double Summon
                              Spell Normal
                              Double Summon

                                You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                SR Rarity
                                3 cardInto the Void
                                SR Rarity
                                3 cardInto the Void
                                Into the Void
                                Spell Normal
                                Into the Void

                                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                  R Rarity
                                  3 cardMagical Mallet
                                  R Rarity
                                  3 cardMagical Mallet
                                  Magical Mallet
                                  Spell Normal
                                  Magical Mallet

                                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                    UR Rarity
                                    1 cardMoray of Avarice
                                    UR Rarity
                                    1 cardMoray of Avarice
                                    Moray of Avarice
                                    Spell Normal
                                    Moray of Avarice

                                      Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                                      SR Rarity
                                      1 cardPot of Acquisitiveness
                                      SR Rarity
                                      1 cardPot of Acquisitiveness
                                      Pot of Acquisitiveness
                                      Spell Quick
                                      Pot of Acquisitiveness

                                        Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                        Tag(s):

                                        SR Rarity
                                        3 cardPot of Avarice
                                        SR Rarity
                                        3 cardPot of Avarice
                                        Pot of Avarice
                                        Spell Normal
                                        Pot of Avarice

                                          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                          Tag(s):

                                          SR Rarity
                                          1 cardRank-Up-Magic Astral Force
                                          SR Rarity
                                          1 cardRank-Up-Magic Astral Force
                                          Rank-Up-Magic Astral Force
                                          Spell Normal
                                          Rank-Up-Magic Astral Force

                                            Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".


                                            N Rarity
                                            3 cardReload
                                            N Rarity
                                            3 cardReload
                                            Reload
                                            Spell Quick
                                            Reload

                                              Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                              N Rarity
                                              1 cardScroll of Bewitchment
                                              N Rarity
                                              1 cardScroll of Bewitchment
                                              Scroll of Bewitchment
                                              Spell Equip
                                              Scroll of Bewitchment

                                                Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.


                                                SR Rarity
                                                1 cardSpellbook of Knowledge
                                                SR Rarity
                                                1 cardSpellbook of Knowledge
                                                Spellbook of Knowledge
                                                Spell Normal
                                                Spellbook of Knowledge

                                                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                  UR Rarity
                                                  3 cardUpstart Goblin
                                                  UR Rarity
                                                  3 cardUpstart Goblin
                                                  Upstart Goblin
                                                  Spell Normal
                                                  Upstart Goblin

                                                    Draw 1 card, then your opponent gains 1000 LP.


                                                    R Rarity
                                                    3 cardWhite Elephant's Gift
                                                    R Rarity
                                                    3 cardWhite Elephant's Gift
                                                    White Elephant's Gift
                                                    Spell Normal
                                                    White Elephant's Gift

                                                      Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                      SR Rarity
                                                      3 cardWonder Wand
                                                      SR Rarity
                                                      3 cardWonder Wand
                                                      Wonder Wand
                                                      Spell Equip
                                                      Wonder Wand

                                                        Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                        R Rarity
                                                        1 cardReprodocus
                                                        R Rarity
                                                        1 cardReprodocus
                                                        Reprodocus
                                                        EARTH
                                                        Reprodocus
                                                        • ATK:

                                                        • 800

                                                        • LINK-2

                                                        Link Arrow:

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                                                        Bottom


                                                        2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                                        UR Rarity
                                                        1 cardSaryuja Skull Dread
                                                        UR Rarity
                                                        1 cardSaryuja Skull Dread
                                                        Saryuja Skull Dread
                                                        EARTH
                                                        Saryuja Skull Dread
                                                        • ATK:

                                                        • 2800

                                                        • LINK-4

                                                        Link Arrow:

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                                                        Bottom-Left

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                                                        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                        UR Rarity
                                                        1 cardAncient Fairy Dragon
                                                        UR Rarity
                                                        1 cardAncient Fairy Dragon
                                                        Ancient Fairy Dragon
                                                        LIGHT 7
                                                        Ancient Fairy Dragon
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 3000


                                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                        N Rarity
                                                        1 cardCyberse Integrator
                                                        N Rarity
                                                        1 cardCyberse Integrator
                                                        Cyberse Integrator
                                                        LIGHT 3
                                                        Cyberse Integrator
                                                        • ATK:

                                                        • 1000

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                                        UR Rarity
                                                        1 cardPSY-Framelord Omega
                                                        UR Rarity
                                                        1 cardPSY-Framelord Omega
                                                        PSY-Framelord Omega
                                                        LIGHT 8
                                                        PSY-Framelord Omega
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2200


                                                        1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                        SR Rarity
                                                        1 cardRavenous Crocodragon Archethys
                                                        SR Rarity
                                                        1 cardRavenous Crocodragon Archethys
                                                        Ravenous Crocodragon Archethys
                                                        WATER 9
                                                        Ravenous Crocodragon Archethys
                                                        • ATK:

                                                        • 1000

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                        R Rarity
                                                        1 cardStardust Charge Warrior
                                                        R Rarity
                                                        1 cardStardust Charge Warrior
                                                        Stardust Charge Warrior
                                                        WIND 6
                                                        Stardust Charge Warrior
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1300


                                                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                        UR Rarity
                                                        1 cardT.G. Hyper Librarian
                                                        UR Rarity
                                                        1 cardT.G. Hyper Librarian
                                                        T.G. Hyper Librarian
                                                        DARK 5
                                                        T.G. Hyper Librarian
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                        SR Rarity
                                                        3 cardFormula Synchron
                                                        SR Rarity
                                                        3 cardFormula Synchron
                                                        Formula Synchron
                                                        LIGHT 2
                                                        Formula Synchron
                                                        • ATK:

                                                        • 200

                                                        • DEF:

                                                        • 1500


                                                        1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                        SR Rarity
                                                        1 cardMartial Metal Marcher
                                                        SR Rarity
                                                        1 cardMartial Metal Marcher
                                                        Martial Metal Marcher
                                                        WIND 3
                                                        Martial Metal Marcher
                                                        • ATK:

                                                        • 500

                                                        • DEF:

                                                        • 2200


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                        UR Rarity
                                                        1 cardGhostrick Alucard
                                                        UR Rarity
                                                        1 cardGhostrick Alucard
                                                        Ghostrick Alucard
                                                        DARK
                                                        Ghostrick Alucard
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 1600


                                                        2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                                                        UR Rarity
                                                        1 cardGhostrick Angel of Mischief
                                                        UR Rarity
                                                        1 cardGhostrick Angel of Mischief
                                                        Ghostrick Angel of Mischief
                                                        DARK
                                                        Ghostrick Angel of Mischief
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 2500


                                                        2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.


                                                         Rarity
                                                        1 cardTantrum Toddler
                                                         Rarity
                                                        1 cardTantrum Toddler
                                                        Tantrum Toddler
                                                        FIRE
                                                        Tantrum Toddler
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2 Level 1 monsters Once per Chain, if a card or effect activation is negated (except during the Damage Step): You can attach up to 1 card each from your GY and your opponent's GY to this card as material. This card gains effects based on the number of materials attached to it. ● 1+: Gains 700 ATK/DEF for each material attached to it. ● 4+: Cannot be destroyed by battle or card effects. ● 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field.



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